I’m a technically focused game programmer with a strong foundation in C++, currently completing my Bachelor of Science in Games Programming. I specialize in systems programming, performance optimization, and tool development.
I developed a 2D physics engine, which I later expanded into 3D and extended with a real-time fluid simulation. Alongside this, I’ve worked with Unreal Engine, integrating tools like Wwise for audio and managing collaboration through Perforce. I also build Python tools to analyze and generate game-related data, combining gameplay logic with automation and scripting.
I speak English, French, Russian, and a bit of German, and I’m always eager to learn, explore new technologies and deepen my understanding across all aspects of game development.