I’m a Software Engineer specializing in modern C++ and Unreal Engine, currently working at Axiosys Studios. My main areas of interest include systems programming, software architecture, performance optimization, and real-time applications.
I have designed and developed custom 2D and 3D physics engines, extending this work into a real-time SPH fluid simulation accelerated with GPU compute shaders. I also have professional and personnal experience developing gameplay systems, engine features, and development tools using Unreal Engine, C++, and Python.
Alongside my professional work, I’m developing a commercial simulation & management project in Unreal Engine 5, taking responsibility for its global architecture, gameplay systems, tools, and overall technical direction.
I speak English, French, Russian, German, and I enjoy tackling complex technical problems, exploring new technologies, and building software from concept to implementation.