Overview
This project is a lightweight Minecraft-inspired world built from scratch using DirectX 11. It features procedurally generated terrain using Perlin noise, real-time rendering of blocks, and camera controls. The goal was to learn and explore low-level rendering concepts and terrain generation in a 3D environment.
How it looks like
Here is a gif:

What did I learn
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Procedural terrain generation using Perlin noise
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Real-time rendering using DirectX 11
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First-person camera system