Work

DirectX11 Rendering

Dev
DirectX11
Minecraft

I developped a small minecraft like world generation using DirectX11 for rendering and using Perlin noise for generation

Prototype iamge

Overview

This project is a lightweight Minecraft-inspired world built from scratch using DirectX 11. It features procedurally generated terrain using Perlin noise, real-time rendering of blocks, and camera controls. The goal was to learn and explore low-level rendering concepts and terrain generation in a 3D environment.

How it looks like

Here is a gif:

Small gif

What did I learn

  • Procedural terrain generation using Perlin noise

  • Real-time rendering using DirectX 11

  • First-person camera system

Source Code & Download