Work

The Boxing Goat

Game Jam
Unity
Bullet Hell
3D
Teamwork

We developed a bullet hell game for the ludum dare game jam in 2 days

gif of the game

Overview

This game was developed in just 48 hours during Ludum Dare 54 (2023), following the theme: “Limited Space”.

We created a Bullet Hell game where you play as a goat tethered by a rope, desperately trying to dodge a chaotic barrage of projectiles hurled by an enraged crowd. The rope not only limits your movement but also adds a layer of challenge and strategy to every dodge.

Team

  • Constantin Verine (me): Code
  • Olivier Pachoud: Code
  • Remy Lambert: Code
  • Alexis Haldy: Code
  • Joey Gugler Art
  • Leonar Sadriu SFX and Music

How it looks like

Here is a gameplay video:

What did I learn

  • Adapting to the pressure of a strict 48-hour deadline.
  • Collaborating effectively within a team environment.
  • Practicing group brainstorming to quickly shape and refine ideas.
  • Organizing and sharing tasks efficiently.
  • Integrating assets and contributions from multiple teammates.
  • Realizing that having 4 programmers for a small game jam can lead to inefficiencies.