Overview
This game was developed in just 48 hours during Ludum Dare 54 (2023), following the theme: “Limited Space”.
We created a Bullet Hell game where you play as a goat tethered by a rope, desperately trying to dodge a chaotic barrage of projectiles hurled by an enraged crowd. The rope not only limits your movement but also adds a layer of challenge and strategy to every dodge.
Team
- Constantin Verine (me): Code
- Olivier Pachoud: Code
- Remy Lambert: Code
- Alexis Haldy: Code
- Joey Gugler Art
- Leonar Sadriu SFX and Music
How it looks like
Here is a gameplay video:
What did I learn
- Adapting to the pressure of a strict 48-hour deadline.
- Collaborating effectively within a team environment.
- Practicing group brainstorming to quickly shape and refine ideas.
- Organizing and sharing tasks efficiently.
- Integrating assets and contributions from multiple teammates.
- Realizing that having 4 programmers for a small game jam can lead to inefficiencies.