Work

OpenGl 3d Renderer

OpenGl
Renderer
PBR

I Created a small 3d renderer in OpenGl

Image of the scene

Overview

This project features a fully rendered 3D scene using Physically Based Rendering (PBR) and Image-Based Lighting (IBL), built from scratch with a custom OpenGL engine. I developed it during my second year at SAE Institute Geneva as part of the Computer Graphics module.

The objective was to explore rasterization-based rendering in depth. I began with fundamental concepts like rendering a triangle, working with uniforms, and applying matrix transformations. As I progressed, I implemented more advanced techniques such as shadow mapping, deferred shading, PBR, and IBL. The final result is a fully realized 3D scene that demonstrates my understanding of modern graphics rendering techniques.

How it looks like

Here is a showcase of the scene

Small gif

Features that I implemented and learned to use

  • OBJ Model Loading
  • Face Culling
  • Cubemap
  • Deferred Shading
  • Screen Space Ambient Occlusion (SSAO)
  • Shadow Mapping
  • Directional Light Shadow Map
  • Point Light Shadow Cubemap
  • Physically Based Rendering (PBR)
  • Image Based Lighting (IBL)
  • Directional Light
  • Point Light
  • Physically Based Bloom
  • High Dynamic Range (HDR) + Tone Mapping + Gamma Correction

Source Code & Download